Donkey Kong 64 Speed Run (100% Completion) Part 1 – Part 2

This is a speed run for Donkey Kong 64 on the Nintendo 64. I did not do this speed run. I got it from www.speeddemosarchive.com. I got it for all those Donkey Kong 64 fans out there, and non-fans alike. So please don’t accuse me of copyright infringement, or plagurism. Enjoy. Best 100% time with death abuse: 9:02 by Joe Wiewel on 04.08.06. (the game calls it 101%) Author’s comments: I have to say that when I joined Speed Demos Archive, I hadn’t planned on speedrunning DK64, but I volunteered if the DK64 thread creator didn’t want to go through with it. And guess what happened. This run took me some time to put together. I had to design route plans for each segment, which was made easier by the Nintendo Power Player’s Guide I owned. If I didn’t own that guide, there was no way I would have attempted this run! That being said, I think my route plans overall are somewhat decent with the exception of Crystal Caves and some of the DK Isles bananas. My intuition is telling me that Crystal Caves can be improved somehow, and I admit it – I messed up on a few of the DK Isles bananas in the run. I explain what happened in this screw up in the description of the Jungle Japes 2 segment. As for the ideal route plan for this screw up, what I should have done was NOT go to the DK Isles Snide’s after the Frantic Factory segment. (I’ll explain in a bit.) Then before I enter Gloomy Galleon, I should have got Chunky’s blueprint, in the Gloomy Galleon segment obviously. Before entering